Velvet Alarm
Study the laser cells before moving: they vanish after your first step. Collect both jewels and reach E. Touching a remembered laser ends the heist.
How to play & source
Study the laser cells before moving: they vanish after your first step. Collect both jewels and reach E. Touching a remembered laser ends the heist.
Touch the tiles and controls. Keyboard: Tab, Enter or Space activate any button; arrows move in movement games. R restarts; Z undoes calm puzzles. Cell numbers are shown in each tile’s upper-left corner.
Mechanic research: Larcin LazerOriginal small-board interpretation, not an official port. Original code, names, layouts and CSS-drawn tiles. No external assets, trackers or network requests.
New tactical layer
Pulse alarm adds timing to spatial memory. Lasers are live on odd beats and dark on even beats; waiting advances the clock too. The new route deliberately crosses a remembered beam during a dark beat.